Sketches
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Click and drage to draw circles sized and colored based on speed of mouse.
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Polygons that bounce around the canvas, reminiscent of some Windows 3.1 screensavers. Click to add new vertex, Press c redraw background, and v, b, l to cycle through vertex modes.
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Perlin noise generated lines, similar to Joy Division's 'Unknown Pleasures' album cover.
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Perlin noise lines, but strokeWeight is based on the noise value.
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Perlin noise lines, but strokeWeight and color is based on the noise value.
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Perlin noise cirlces, with size and color based on noise value.
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Perlin noise cirlces, with size and color based on noise value, and iterating through blendModes.
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Perlin noise arcs, with size and color based on noise value.
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Perlin noise arcs, with size and color based on noise value.
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Perlin noise curves via TRIANGLE_STRIP.
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Perlin noise curves via LINES.
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Perlin noise curves via LINES, connecting noise values resulting in dashed lines (rather than vertical bars in 011).
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Perlin noise curves via TRIANGLES, resulting in something similar to a bar chart, but where each bar is a triangle instead of a rectangle.
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Perlin noise curves via quad(), resulting in something similar to previous triangle variation, similar to bar chart, but where each bar is a trapezoid instead of a rectangle.
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Perlin noise curves via quad(), resulting in wavy lines draw as bars formed by quadrangles.
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Perlin noise curves via beginShape() to draw a solid, singular shape with noise plotted as top edge of each shape.
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Perlin noise curves via beginShape() to draw a solid, singular shape with noise plotted as top and bottom edge of each shape.
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Perlin noise curves via vertical lines with varying widths, and noise determining top and bottom points of the line.
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Perlin noise flow field, visualized via vectors.